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Animating Creature Walk Cycles in Maya
Understanding Quadrupeds With Stephen Cunnane

Stephen Cunnane

3h 10m | 8 Chapters

Introduction to the UV Toolkit in Autodesk Maya 2018
with Eric Keller

Eric Keller

6h 40m | 20 Chapters

Creating Sci-Fi Keyframe Concept Art
From Sketch to Final Concept Using Cinema 4D & Photoshop With Sebastien Hue

Sebastien Hue

5h 30m | 12 Chapters

Creating Hyper Realistic Characters in ZBrush
with Hossein Diba

Hossein Diba

4h 28m | 13 Chapters

Dynamic Illustration Techniques Using ZBrush, Photoshop & Painter
From Concept to ZBrush to Final Illustration With Mike Thompson

Mike Thompson

3h 03m | 7 Chapters

Key Illustration Workflow for Film & TV
Blender, 3D-Coat, Maya, KeyShot & Photoshop Techniques With Philippe Gaulier

Philippe Gaulier

3h 46m | 9 Chapters

3D Scan and Retopology for Production
Photogrammetry Workflow with Ara Kermanikian

Ara Kermanikian

8h 59m | 23 Chapters

Preparing ZBrush Models for 3D Printing
From Digital Sculpture to 3D Print With Maarten Verhoeven

Maarten Verhoeven

3h 06m | 9 Chapters

Creating a Sci-Fi Alleyway
Detailed Environment techniques with Devon Fay

Devon Fay

6h 46m | 14 Chapters

Procedural Shading Techniques for Houdini & Arnold
Look Development for Realistic Surfaces With Wojtek Piwowarczyk

Wojtek Piwowarczyk

8h 30m | 16 Chapters

Cinematic Production Techniques Using the Unreal Engine Sequencer
Create Production-Ready Cinematics in Unreal, Maya & Premiere With Bill Buckley

Bill Buckley

4h 57m | 9 Chapters

Vehicle Modeling for Production
with James Schauf

James Schauf

8h 01m | 19 Chapters

Creature Modeling With ZBrush & Marmoset Toolbag
Sculpt, Texture & Render a Realistic Orchid Mantis With Eric Keller

Eric Keller

5h 08m | 22 Chapters

Practical Light and Color
Theory and Application with Jeremy Vickery

Jeremy Vickery

1h 56m | 9 Chapters

Hyper-realistic Insect Design
with Eric Keller

Eric Keller

7h 33m | 21 Chapters

Introduction to Maya for Animators
Practice Essential Animation Exercises With Erik A. Castillo

Erik A. Castillo

3h 02m | 7 Chapters

Liquid Simulation in Houdini
RBD & FLIP Interactions with Stavros Sofianos

Stavros Sofianos

3h 46m | 10 Chapters

Creating Cinematic Compositions for Production
Visual Development Workflow Using Blender & Photoshop With Francesco Guarini

Francesco Guarini

1h 56m | 11 Chapters

Creating Stopmotion Felt in Substance 3D Designer
Procedural Surfacing using Substance 3D Designer, Maya & V-Ray with Christopher Barischoff

Christopher Barischoff

2h 57m | 14 Chapters

Creating a Fantasy Creature
3D Character Creation in ZBrush and Maya with Babak Bina

Babak Bina

4h 52m | 9 Chapters

Creating Worlds for Film & TV
Photoshop & Blender Workflow with Francesco Corvino

Francesco Corvino

3h 11m | 14 Chapters

The Techniques of Syd Mead 3
Creating the Color Preliminary

Syd Mead

2h 00m | 9 Chapters

Environment Creation for Film and Cinematics
with Olivier Dubard

Olivier Dubard

1h 51m | 10 Chapters

Lighting & Look Dev Essentials Vol. 1: Lighting Theory
Understanding CG Lighting in Maya, Redshift & Nuke With Adrien Vallecilla

Adrien Vallecilla

4h 00m | 7 Chapters

Controlled Building Demolition FX in Houdini
Full Set Destruction With Timucin Ozger

Timucin Ozger

5h 49m | 13 Chapters

Cleaning Up Scanned Assets for Production
Wrap, ZBrush & Maya Workflow With Scott Denton

Scott Denton

4h 08m | 15 Chapters

Introduction to Visual Effects for Games in Unreal
with Jeremy Griffith

Jeremy Griffith

9h 22m | 21 Chapters

Anatomy Workshop Volume 1
Structure and Proportion with Charles Hu

Charles Hu

1h 55m | 14 Chapters

Creating Complex Designs and Patterns
Substance Designer and ZBrush Techniques with Nate Stephens

Nate Stephens

2h 03m | 10 Chapters

Sculpting the Human Skull
From ZSphere to Final Render Using ZBrush & Maya With John William Crossland

John William Crossland

3h 27m | 13 Chapters

SynthEyes Tracking for Production
Essential Tips, Tricks, and Theories

Kevin Bolivar

3h 53m | 14 Chapters

How to Render Matte Surfaces 1
Shading Planar Surfaces with Scott Robertson

Scott Robertson

2h 00m | 10 Chapters

Professional Character Design For Film
The Making Of "Div" With Ehsan Bigloo

Ehsan Bigloo

3h 35m | 9 Chapters

Building a Stylized Environment, Volume 1
Ideation to Creation: Blockmesh, Bridge, Castle with Martin Teichmann

Martin Teichmann

5h 04m | 16 Chapters

Getting Started With Look Development in Houdini
Texturing & Shading Using Maya, Substance, Houdini & Redshift With Brent Le Blanc

Brent Le Blanc

2h 20m | 6 Chapters

Game Animation: From Concept to Unity
Maya & Unity Workflow for Professional & Indie Developers with Ali Pournassari

Ali Pournassari

5h 30m | 11 Chapters

Creating Props for Games, Vol. 2
Texturing and Shading for Production

Nick Reynolds

7h 35m | 16 Chapters

Basic Perspective Form Drawing
The Techniques of Scott Robertson

Scott Robertson

2h 00m | 9 Chapters

Designing Environments for Games
Sketching 3D Environments using Blender & Photoshop with James Lewis-Vines

James Lewis-Vines

2h 36m | 10 Chapters

Animating Body Mechanics in Maya
Full Animation Shot Walkthrough With Kelly Vawter

Kelly Vawter

2h 00m | 4 Chapters

Rigging The Jaw With Python in Maya
How To Create a Rebuildable Jaw Rig & Zipper With Arturo Coso

Arturo Coso

4h 46m | 11 Chapters

Creating Keyframe Illustrations for Film
2D/3D Techniques & Workflow with Jama Jurabaev

Jama Jurabaev

2h 45m | 10 Chapters

Creating Creature Fur Using XGen & Arnold
Maya Hair & Fur Fundamentals With Bruno Tornisielo

Bruno Tornisielo

2h 35m | 11 Chapters

Introduction to Particle FX in Houdini: Vol. 1
Get Started in Particle Simulation With Alessandro Cangelosi

Alessandro Cangelosi

7h 05m | 8 Chapters

Pre-Visualization for Film
with Jason Michael Hall

Jason Michael Hall

3h 32m | 13 Chapters

Sculpture 5
Molding and Casting the Maquette

John Brown

4h 45m | 32 Chapters

Creating a Realistic Humanoid 3D Character
Character Creation Workflow Using ZBrush, Maya, Mari & V-Ray With Babak Bina

Babak Bina

3h 53m | 7 Chapters

Designing Mechs in VR Using Medium
A Workflow Built for Speed & Flexibility with Andre-Lang Huynh

Andre-Lang Huynh

3h 53m | 11 Chapters

The Art of Iconic Creature Design
Photobashing and ZBrush Workflows with Aaron Sims

Aaron Sims

2h 06m | 7 Chapters

Creature Design with Terryl Whitlatch Vol. 1
Bovine Creature, Moo Monster

Terryl Whitlatch

2h 07m | 9 Chapters