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Nuke Projection Workflows for Feature Films
Using Maya, Nuke, Arnold & Photoshop with Nacho Thomas

Nacho Thomas

7h 23m | 11 Chapters

Design Futuristic Architecture Using Blender
2D-to-3D Workflow Using Blender, Quixel Bridge & Photoshop with Leo Li

Leo Li

5h 57m | 14 Chapters

Creating a Custom 3D Kit for Concept Art
Photoshop, Blender, Substance & Procreate Workflow with Jose Vega

Jose Vega

5h 53m | 8 Chapters

Designing Sci-Fi Weapons for Film
Concepting Hero & Villain Blasters using Photoshop with Paul Ozzimo

Paul Ozzimo

5h 49m | 10 Chapters

Art Direction for Film: Creature Design & Development
From Photoshop to Unreal Engine 5 with Ehsan Bigloo

Ehsan Bigloo

4h 13m | 8 Chapters

Designing Backgrounds for Animation
From Script to Final Background using Photoshop with Mike Bear

Mike Bear

1h 58m | 7 Chapters

Creating Worlds for Film & TV
Photoshop & Blender Workflow with Francesco Corvino

Francesco Corvino

3h 11m | 14 Chapters

Dynamic Effects Animation for Games
Houdini, Photoshop & Unreal Workflow with Antonio Cappiello

Antonio Cappiello

2h 15m | 15 Chapters

Creating Key Illustrations for Videogames
Environment Storytelling Using SketchUp & Photoshop with Eddie Bennun

Eddie Bennun

2h 57m | 10 Chapters

High-Fidelity Environment Design
Blender, 3D-Coat & Photoshop Workflow with Jannis Mayr

Jannis Mayr

2h 40m | 7 Chapters

Creating a Dynamic Character Illustration
Keyframe Workflow using 3D-Coat, Daz3D & Photoshop with Bram Sels

Bram Sels

2h 10m | 10 Chapters

Environment 3D Matte Painting Techniques
Environment Workflow using PureRef, World Creator, Blender, Nuke & Photoshop with Koke Nunez

Koke Nunez

8h 50m | 17 Chapters

Creating a Monolithic City in Unreal Engine 5
An Environment Generalist Workflow with Jianfeng Li (Allan)

Jianfeng Li (Allan)

9h 24m | 19 Chapters

Designing Environments for Games
Sketching 3D Environments using Blender & Photoshop with James Lewis-Vines

James Lewis-Vines

2h 36m | 10 Chapters

VFX for Games: Creating a Fantasy Scene
An Efficient & Flexible VFX Pipeline for Games with Keagan Williams

Keagan Williams

2h 50m | 8 Chapters

Stylized Environment Creation for Games
Creating Stylized Assets for Unreal Engine with Rodrigo Brea

Rodrigo Brea

5h 08m | 14 Chapters

Animating First & Third-Person Shooter Attacks for Games
Maya Animation Workflow with Brad Faucheux

Brad Faucheux

9h 30m | 14 Chapters

Mech Illustration with Character & Story
3D-to-2D Design & Painting Techniques with Hamish Frater

Hamish Frater

5h 02m | 10 Chapters

Concepting Spaceships for Film & Games
3D Design using 3D-Coat, ZBrush, KeyShot & Photoshop with Joe Gloria

Joe Gloria

1h 40m | 8 Chapters

Photogrammetry for Production Artists
Prop Scanning Through to Final Production Asset with John William Crossland

John William Crossland

4h 27m | 19 Chapters

Dynamic Illustration Techniques Using ZBrush, Photoshop & Painter
From Concept to ZBrush to Final Illustration With Mike Thompson

Mike Thompson

3h 03m | 7 Chapters

Designing a Custom Kitbash Library
Hard-Surface Mech Set Using Blender With Gavin Manners

Gavin Manners

2h 08m | 9 Chapters

Key Illustration Workflow for Film & TV
Blender, 3D-Coat, Maya, KeyShot & Photoshop Techniques With Philippe Gaulier

Philippe Gaulier

3h 46m | 9 Chapters

Creating Environment Concept Art for Games
Master Building Design Using Photoshop, 3D-Coat & Octane for Blender With Asim A. Steckel

Asim A. Steckel

3h 05m | 7 Chapters

Creating Keyframe Concepts for Film & Animation
Procreate, Photoshop, Gravity Sketch, Blender & 3D-Coat Techniques With Aleksey Pollack

Aleksey Pollack

4h 35m | 11 Chapters

Introduction to ZBrush 2022
A Comprehensive Guide to Learning ZBrush With Madeleine Scott-Spencer

Madeleine Scott-Spencer

20h 41m | 41 Chapters

Professional Character Design For Film
The Making Of "Div" With Ehsan Bigloo

Ehsan Bigloo

3h 35m | 9 Chapters

Designing Unique Vehicle Concepts for Production
Creating Memorable Vehicle Designs in Photoshop With Jose Borges

Jose Borges

2h 16m | 8 Chapters

Elephant Anatomy Vol. 1: Drawing Skeletons & Musculature
Animal Anatomy for Creature Design With Terryl Whitlatch

Terryl Whitlatch

9h 45m | 16 Chapters

Elephant Anatomy Vol. 2: Prehistoric Studies & Imaginary Concepts
Animal Anatomy for Creature Design With Terryl Whitlatch

Terryl Whitlatch

9h 08m | 12 Chapters

Sculpting the Human Skull
From ZSphere to Final Render Using ZBrush & Maya With John William Crossland

John William Crossland

3h 27m | 13 Chapters

Designing a Military Aircraft
From Sketch to 3D Render Using Photoshop, Blender & 3D-Coat With Nikolai Razuev

Nikolai Razuev

1h 51m | 6 Chapters

Creating a Sci-Fi Hallway in Unreal Engine 5
Texturing Pipeline Using UE5, Blender & Substance Painter With Dominique Buttiens

Dominique Buttiens

3h 27m | 9 Chapters

Enemy Creature Design for Games: FLESH-TEK — Vol. 1
Photoshop Concept Design Techniques With J.P. Targete

J.P. Targete

4h 07m | 6 Chapters

Using Blender for Environment Concept Art
Sketching in Photoshop & 3D Kitbashing Techniques With Jonas Hassibi

Jonas Hassibi

4h 12m | 12 Chapters

Creating Cinematic Compositions for Production
Visual Development Workflow Using Blender & Photoshop With Francesco Guarini

Francesco Guarini

1h 56m | 11 Chapters

Designing a Transforming Super Mecha
Drawing & Rendering Robots Using Clip Studio Paint & Photoshop With Léo Chiola

Léo Chiola

3h 04m | 9 Chapters

The Making of “RED MYST” With Maarten Verhoeven
Concepting Biomech Monsters in ZBrush, Marvelous Designer, KeyShot & Photoshop

Maarten Verhoeven

2h 37m | 7 Chapters

Designing Animation Backgrounds Using Blender & Photoshop
Combining Kitbashing & Digital Painting Techniques With Jose Vega

Jose Vega

4h 03m | 9 Chapters

Creating a Stylized 3D Character Illustration
ZBrush, Maya, Marvelous Designer & Substance Painter Workflow With Amy Sharpe

Amy Sharpe

5h 11m | 16 Chapters

Illustrating Dynamic Concept Designs
Creating a Polished Concept Using Photoshop With Abe Taraky

Abe Taraky

2h 13m | 6 Chapters

Storyboarding Techniques: Creating a Polished Animatic
Creating an Animated Video Using Photoshop & Premiere Pro With Rembert Montald

Rembert Montald

3h 33m | 11 Chapters

CREATIVITY: Creature & World Design
Traditional & Photoshop Techniques With Iain McCaig

Iain McCaig

1h 29m | 6 Chapters

CREATIVITY: Story & Character Development
Traditional & Photoshop Techniques With Iain McCaig

Iain McCaig

3h 02m | 14 Chapters

Superhero Concept Design for Film & TV
Daz Studio, ZBrush, Marvelous Designer & Photoshop Workflow With Luca Nemolato

Luca Nemolato

2h 45m | 11 Chapters

Complete Photogrammetry Workflow
Scanning, Cleanup & Rendering With Charleston Silverman

Charleston Silverman

3h 36m | 7 Chapters

Storyboarding Techniques: Creating a Fight Sequence
From Storyboard Drawing to Animatic With Rembert Montald

Rembert Montald

3h 20m | 11 Chapters

Efficient Techniques for Building 3D Environments
Tips For Nuke, Clarisse, Houdini, SpeedTree, Maya & More With James A.J. Miller

James A.J. Miller

3h 06m | 8 Chapters

Creating an Original 3D Creature Concept: Viper Dragon
ZBrush, Maya, Mari, KeyShot & Photoshop Workflow With Kurtis Dawe

Kurtis Dawe

7h 04m | 17 Chapters

Creating Digital Doubles With Single-Camera Photogrammetry
A Comprehensive Introduction to Photogrammetry With Adam Spring

Adam Spring

5h 53m | 13 Chapters