The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries.
The Gnomon Workshop is widely regarded as the global leader in training tutorials for the designer working in the entertainment industry. With tutorials ranging from foundational drawing and design concepts to process tutorials from some of the top concept and character designers in the world, there is surely something here to inspire.
As the tattoo industry has seen an explosion in popularity over the last few years, the need training in this field has also grown. In these video tutorials, some of the top tattoo artists in the world share their techniques and their take on the art of tattoo. The tutorials range from absolute beginner level to advanced color and blending techniques used by some of the world's best.
The Gnomon Workshop offers professional training on most of the software applications used in today's digital pipelines. There are foundational titles to introduce users to the software and tools, as well as advanced production titles that discuss application tools and processes vital to the production of digital assets and media.
Professional Training for Artists
The Gnomon Workshop seeks out the most highly-regarded traditional and digital artists and technicians currently working in the entertainment and design industries. Our instructors have shared their practices working at such top studios as Pixar, ILM, Blizzard, and many more.Instructor GalleriesInstructor Interviews
Eddie Bennun is an art director and senior concept artist with a Master’s degree in Direction for Animated Movies, and over 15 years of experience working in the game industry. In the early part of his life, he taught art classes and worked on a variety of projects as a 2D animator, illustrator and painter. His first job in the game industry was at Gameloft, and a year later he joined Ubisoft Sofia, where he has been for the last 12 years. He began by working on small projects such as CSI, Tom Clancy's H.A.W.X 2, Rayman Raving Rabbits, and Prince of Persia Trilogy HD, to name a few. In 2009, after gaining a lot of experience and expertise making games for a variety of platforms and in different genres, he started working on one of the biggest Ubisoft franchises - Assassin's Creed. He is currently working on two AAA game projects of Ubisoft - Tom Clancy's The Division 2 and Skull & Bones, plus one more title, yet unannounced. He also gives lectures in art at several academies and universities, and works on personal projects.
Try a Class on Campus
Gnomon specializes in computer graphics education for careers in the entertainment industry.