The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries.
The Gnomon Workshop is widely regarded as the global leader in training tutorials for the designer working in the entertainment industry. With tutorials ranging from foundational drawing and design concepts to process tutorials from some of the top concept and character designers in the world, there is surely something here to inspire.
As the tattoo industry has seen an explosion in popularity over the last few years, the need training in this field has also grown. In these video tutorials, some of the top tattoo artists in the world share their techniques and their take on the art of tattoo. The tutorials range from absolute beginner level to advanced color and blending techniques used by some of the world's best.
The Gnomon Workshop offers professional training on most of the software applications used in today's digital pipelines. There are foundational titles to introduce users to the software and tools, as well as advanced production titles that discuss application tools and processes vital to the production of digital assets and media.
Professional Training for Artists
The Gnomon Workshop seeks out the most highly-regarded traditional and digital artists and technicians currently working in the entertainment and design industries. Our instructors have shared their practices working at such top studios as Pixar, ILM, Blizzard, and many more.Instructor GalleriesInstructor Interviews
Andy Park has been a prolific artist in the entertainment industry for the past two decades. In the first part of his career, he made a name for himself as a comic book artist illustrating top-selling comic book titles such as Tomb Raider, Excalibur, Weapon X, and Uncanny X-Men, working for companies like Marvel, Image, Dark Horse, and DC Comics. In the past decade of his career, Andy has expanded his artistic repertoire as a concept artist/visual development artist working in the video game, television, and film industries. He was one of the leading concept artists at Sony Computer Entertainment of America on the award-winning God of War video game franchise (God of War 2, God of War 3, God of War: Chains of Olympus, and God of War: Ascension). In the most recent years, Andy has joined Marvel Studios' newly created Visual Development Department to help create the look and feel of the stories and characters of the Marvel Cinematic Universe. Andy has worked on every single Marvel Studios film since 2010: Captain America: The First Avenger, Thor, The Avengers, Iron Man 3, Thor: The Dark World, Captain America: Winter Soldier, Guardians of the Galaxy, Avengers: The Age of Ultron, Ant-Man, Captain America: Civil War, Dr. Strange, Black Panther and Avengers: Infinity War. Andy has since become the Director of Visual Development leading the team of artists on several movies including Guardians of the Galaxy Vol. 2, Thor: Ragnarok, Ant-Man and the Wasp and the highly anticipated film Captain Marvel.
Try a Class on Campus
Gnomon specializes in computer graphics education for careers in the entertainment industry.