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Environment Design and Illustration

with Aaron Limonick

Description

In this title, concept artist Aaron Limonick demonstrates the critical importance of a complete design process when approaching environment design and illustration. From traditional ideation sketching and exploration, students will learn how to bring personality and a feeling of depth and history to their designs. Then, using 3D Coat and Modo, Aaron’s initial ideas are brought into a 3D space where many refinements can easily be made, and the foundation of a finished rendering is built. Lastly, using Photoshop, the 3D rendering is turned into a final illustration that maintains the character and intent of the very first sketch. For those looking communicate effective and efficient environment designs for the entertainment industry, this title provides a thorough look into the thought process and workflow of an experienced artist.


Duration: 4h 41m

Format: HD 1920x1080

Aaron Limonick

Lead Concept Artist at Naughty Dog, Inc.

Aaron Limonick is a Los Angeles–based concept artist and illustrator who has been working in the entertainment industry since 2004. A graduate of the Art Center College of Design, he studied illustration and quickly found his passion in the collaborative and imaginative world of entertainment design.


His career began at Activision's Neversoft Entertainment, where he first honed his skills in visual development and developed the original ip, i GUN. Then he moved to San Diego and worked at High Moon Studios for over four years. Here, he worked on pitch artwork for multiple Vivendi Universal projects, as well as developing the 1980s-based reboot, Transformers: War for Cybertron under Activision.


Having worked on feature films, feature animation, television, theme park design, fashion, advertising, and VR, Aaron has used his illustration and design skillset in many diverse creative environments. Over the years, he has worked for studios such as LEGO, Disney, Rhythm & Hues, Method Studios, Paramount, 20th Century Fox, Blur Studio, Mirada, and Naughty Dog. In 2022, Aaron joined Activision Blizzard as a Concept Art Director.