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Combat Animation for Games

with Jason Shum


This tutorial teaches how to create dynamic and exciting combat animations in a step-by-step method that is used by many professional animators. The core foundations of combat are covered such as strong posing, aggressive timing and appeal. Riot Games’ Senior Animator Jason Shum shares his process from the initial idea stage to final polish. He begins with an introduction to the Gnomon Bounty Hunter rig in Maya, followed by a lecture on the concepts of successful combat including personality, energy and flow. He then works through generating a good idea and executing it via first, second and polish passes. Students will gain a strong understanding of how to ideate and build a combat animation using a workflow that includes the use of reference, key poses, retiming, breakdown keys and arcs.

Duration: 4h 12m

Format: HD 1920x1080

Jason Shum

Animation Director/Founder at Superseed Studios

ason Shum is the owner and founder of Superseed Studios. Since graduating from Vancouver Film School, he's amassed over 20 years of experience in the animation industry. He has an impressive portfolio of projects under his belt including work on League of Legends, Diablo 4, Heroes of the Storm, The Order 1886, Mercenaries, and many more titles. 

Throughout his career in animation, Jason has successfully served key roles across industry-leading studios including Blizzard Entertainment, Riot Games, EA Games, Ready at Dawn, and Blur Studios. His professional experience has spanned from senior and lead animation roles, to supervising animation outsourcing, as well as leading animation teams at some of the largest and most successful video game studios today.