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Sculpting the Planes of the Head
a fundamental guide to mastering the head with John Brown
John Brown
3h 30m | 23 Chapters
Create Disintegration VFX in Houdini & Nuke
Effects Workflow using Vellum, Particles, Pyro & Flip with Choi Gil Nam
Choi Gil Nam
2h 14m | 7 Chapters
Sculpting with ZModeler
From Concept to Final Model in ZBrush With Daniel Zeni
Daniel Zeni
2h 03m | 10 Chapters
Introduction to Arnold
Essential Tips and Production Workflow with Robert Chapman
Robert Chapman
6h 53m | 19 Chapters
Creature Design with Terryl Whitlatch Vol. 3
The Marine Mare and Uberhorse
Terryl Whitlatch
2h 20m | 8 Chapters
Imaginative Illustration with J.P. Targete Vol. 1
Thumbnailing and Final Color Sketch
J.P. Targete
2h 08m | 9 Chapters
Designing Sci-Fi Weapons for Film
Concepting Hero & Villain Blasters using Photoshop with Paul Ozzimo
Paul Ozzimo
5h 49m | 10 Chapters
Maya Customization for Faster Animation
Tips, Tricks, Resources, and Scripts with Ari Flesch
Ari Flesch
2h 17m | 15 Chapters
Designing & Modeling a Creature with Scales
Creating Production-Ready Assets for VFX Using ZBrush & Maya With Dan Weiss
Daniel Weiss
4h 50m | 10 Chapters
Creature Sculpting with Dominic Qwek
ZBrush, Keyshot and Photoshop Techniques
Dominic Qwek
2h 26m | 11 Chapters
Texturing and Shading for Production
Maximizing Efficiency in Commercial / Feature Film Pipelines
Jesse Flores
7h 55m | 12 Chapters
Creating Key Illustrations for Videogames
Environment Storytelling Using SketchUp & Photoshop with Eddie Bennun
Eddie Bennun
2h 57m | 10 Chapters
Matte Painting Techniques for Concept Design
with Francesco Corvino
Francesco Corvino
5h 08m | 9 Chapters
Building a Stylized Environment, Volume 3
Ideation to Creation: Assembling the Scene in Unreal Engine
Martin Teichmann
4h 24m | 20 Chapters
Anatomy for Artists Volume 2
Understanding the Leg and Foot with Rey Bustos
Rey Bustos
2h 51m | 8 Chapters
How to Render Matte Surfaces 3
Shading Complex Curved Surfaces with Scott Robertson
Scott Robertson
2h 00m | 10 Chapters
Creating Props for Games, Vol. 2
Texturing and Shading for Production
Nick Reynolds
7h 35m | 16 Chapters
Acting for Animators: Become Your Character
From Acting Theory to Maya Practice With Sarah Arduini
Sarah Arduini
2h 20m | 10 Chapters
Fundamentals of Perspective 3
Three Point Principles and Concepts with Gary Meyer
Gary Meyer
2h 12m | 15 Chapters
Creating a Concept Model in VR
Vehicle Modeling in Gravity Sketch & Cinema 4D With Glen Southern
Glen Southern
3h 29m | 15 Chapters
Creating a Dynamic Character Illustration
Keyframe Workflow using 3D-Coat, Daz3D & Photoshop with Bram Sels
Bram Sels
2h 10m | 10 Chapters
TRex lookDev and lighting with Maya and Arnold
with Charles Chorein
Charles Chorein
3h 51m | 14 Chapters