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Enemy Creature Design for Games: FLESH-TEK — Vol. 1

Photoshop Concept Design Techniques With J.P. Targete

Description

When it comes to designing an enemy boss character for a game, where do you begin? For J.P. Targete, the answers lie in the process itself. In this 4-hour workshop, J.P. explores, discusses, and demonstrates how to design an enemy/boss creature design, from ideation sketch through to the finished concept design using Photoshop.


In FLESH-TEK — Vol. 1, you will learn all the essential elements of design that you need to know to move forward with your preliminary ideations through to a final colored 2D concept. Throughout this workshop, you’ll discover J.P.'s thought process and see how he iterates from one idea to the next to create variants of a design. You will also develop some easy-to-follow Photoshop techniques that J.P. has been using throughout the years to great success.


J.P. is a highly accomplished freelance concept artist and illustrator with 25 years of experience creating illustrations and concepts for the publishing and entertainment industries. In this thorough workshop, he intentionally uses simple-yet-key descriptions throughout to make his process accessible to all levels of artists. The workshop is aimed at artists with some prior working knowledge of Photoshop, and standard drawing and digital painting skills are expected. 


Project files supplied with this workshop include J.P.’s ideation design and final concept design Photoshop files for your reference. 


Coming Soon:
In FLESH-TEK — Vol. 2, J.P. will take the completed 2D enemy boss concept design and create a fully painted 3D sculpt in 3D-Coat. The forthcoming workshop will walk through all of the key tools that 3D-Coat offers, and discusses how beneficial and powerful they can be to add realism and depth to your designs.


Duration: 4h 07m

Format: HD 1920x1080

J.P. Targete

Freelance Concept Artist and Illustrator.

J. P. Targete is an accomplished digital and traditional illustrator and concept artist, creating art for books, video games, and more. His career began at the age of 20, illustrating book covers for Avon Books. He soon gained recognition illustrating sci-fi and fantasy covers for publishers including Ace Books and Warner Books, which led to creating artwork for over 300 book covers.


More recently, J.P. has created Magic: The Gathering cards for Wizards of the Coast and collaborated with numerous role-playing game companies. After many years in publishing, he joined NCSOFT, where he became Art Director and worked on creature and environment design for games such as Tabula Rasa and Aion.


Today, J.P. works as a freelance artist for publishers and video game companies while developing a full-color graphic novel. His specialties include concept art, creature and costume design, art direction, visual creative consultation, marketing illustration, and dynamic visual storytelling. His client list includes Marvel Entertainment, Warner Bros., Disney, Pixar, Sega, Blizzard Entertainment and Radical Comics, among many others.

  • In the last two years, I’ve had the incredible opportunity to join the Valkyrx Gaming team as a digital sculptor. The main focus at the beginning was to convert into miniatures some of the best fantasy concepts and illustrations that J.P. Targete made for Days of the Valkyrx. Following J.P.’s artworks, I’ve had the pleasure to sculpt multiple poses and variations of dwarves, orcs, goblins, elves, giants, and many other brutal creatures that are fighting in this epic fantasy wargame!

    - Francesco Orru
    Digital Sculptor at IDW Publishing

  • As a Concept Artist, J.P. has the unique ability to balance character, atmosphere, and scenery into a single dramatic piece with ease. His work is always abundantly rich with story.

    - Stephen Cunnane
    Previs Supervisor at Digital Domain

  • Ever since I saw J.P.'s artwork on the Magic: The Gathering cards, I was hooked on his style and loved what came out of his fantastical imagination. I was even more impressed to find out that a lot of his work is created traditionally.

    - Gino Acevedo
    Gino Acevedo, Creative Art Director at Weta Digital

  • J.P. is one of the most inspirational and creative artists I have ever had the pleasure of knowing: if I could only tap into 1/10th of that creative stream of thinking!

    - Ron Lemen
    Freelance Course Instructor at TAG - The Artists Guild of Hollywood

  • Ever since I saw J.P.'s artwork on the Magic: The Gathering cards, I was hooked on his style and loved what came out of his fantastical imagination. I was even more impressed to find out that a lot of his work is created traditionally.

    - Gino Acevedo
    Creative Art Director Wētā Digital Art Dept. at Wētā FX

  • In the last two years, I’ve had the incredible opportunity to join the Valkyrx Gaming team as a digital sculptor. The main focus at the beginning was to convert into miniatures some of the best fantasy concepts and illustrations that J.P. Targete made for Days of the Valkyrx. Following J.P.’s artworks, I’ve had the pleasure to sculpt multiple poses and variations of dwarves, orcs, goblins, elves, giants, and many other creatures that are fighting in this epic fantasy wargame!

    - Francesco Orrù
    Freelance Digital Sculptor