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Maya for Animators: Body Mechanics

Fundamental Animation Principles with Erik A. Castillo

Description

In this intermediate-level workshop, following on from Introduction to Maya for Animators, Erik Castillo explores the core principles that bring animated characters to life. Using Maya, Erik focuses on understanding and applying fundamental animation concepts like squash and stretch, anticipation, timing, balance, and follow-through to create realistic and expressive movements.


Designed for those familiar with Maya, this workshop aims to help animators elevate their understanding of how body mechanics affect a character’s movement and overall performance. Through practical, hands-on exercises, artists will explore the process of creating believable actions such as lifting objects, standing, walking cycles, and more.


The workshop includes an analysis of famous animation sequences to see how professionals tackle complex body mechanics. By the end, students will clearly grasp how to make characters move naturally and with intent, using the principles discussed to refine and polish their animation sequences.


Whether you’re looking to solidify your fundamentals or gain new insight into body mechanics, this workshop offers the essential building blocks to improve your animation skills and deepen your understanding of character movement in CG.


The demonstrations in the workshop utilize ProRigs.


Duration: 2h 20m

Format: HD 1920x1080

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  • Maya for Animators: Body Mechanics
  • Maya for Animators: Body Mechanics
  • Maya for Animators: Body Mechanics
  • Maya for Animators: Body Mechanics
  • Maya for Animators: Body Mechanics
  • Maya for Animators: Body Mechanics
  • Maya for Animators: Body Mechanics
  • Maya for Animators: Body Mechanics
  • Maya for Animators: Body Mechanics

Erik A. Castillo

Animation Artist

Erik A. Castillo is a Character Animator with over ten years of professional experience bringing characters to life across film and television. A lifelong enthusiast of animation and storytelling, he has built a successful career translating performance, emotion, and personality into compelling animated performances.


His credits include major productions such as Kung Fu Panda: The Dragon Knight, Doctor Sleep, Pokémon Detective Pikachu, and Shazam!. Through these projects, Erik has contributed to delivering memorable character performances across a range of genres and audiences.


In addition to his production work, Erik is also dedicated to education, working as a professor and mentor to aspiring animators. He is passionate about sharing his knowledge and helping the next generation develop the technical skills and artistic sensibilities needed to succeed in the animation industry.

  • If you have the opportunity to work with Erik, you should jump at it. Erik is a fantastic animator and has a strong understanding of the entire process of animation production. During his time at DreamWorks, Erik worked on two very demanding productions: Fast and Furious: Spy Racers and Kung Fu Panda: Dragon Knight. I can say without hesitation that the storytelling and animation quality on these two productions would not be what they are if it weren't for Erik.

    - Ernest Chan
    Animation Supervisor at DreamWorks Animation