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Creating a Character for Games: Vol. 2

Making a Fully Textured, Game-Ready Character with Omid Moradi

Description

Following on from Creating a Character for Games: Vol. 1, this second volume walks through the entire process of transforming the final ZBrush sculpt into a fully textured, game-ready character using ZBrush, Maya, Substance Painter, Marmoset Toolbag, and Photoshop. Created for mid-level and senior character artists with prior experience in 3D character creation, this 8-hour workshop aims to advance artists’ expertise and refine their overall approach.


With an emphasis on the importance of carefully executed steps of the character pipeline, Omid demonstrates how to retopologize a ZBrush sculpt to create a game-resolution version. He details how to unwrap UVs, bake maps, texture the model, and render it for the final presentation. Omid covers in detail how to texture various materials and set up shaders to render characters effectively. Additionally, he explores techniques that will help artists anticipate and prevent common issues using industry-standard practices.


By completing this workshop, artists will have insights into breaking down complex sculpts into manageable components for efficient retopology while maintaining high-quality standards.


Assets utilized by Omid in this workshop include 3D Scanstore’s Animation Ready Body Scan (Male 02) for the hands and feet and Texturing XYZ’s Tsoy Face 58 for the face.


Be sure to watch Creating a Character for Games: Vol. 1 by Omid Moradi to get started with your game-character creation journey.


Duration: 7h 53m

Format: HD 1920x1080

Omid Moradi

Lead Character & Creature Artist / Sculptor

Omid Moradi grew up with artist parents who helped him discover his creative talents when he was just a kid. He started pursuing things more seriously when he turned 11 and learning 3D. Like many artists, The Lord of The Rings behind the scenes was a massive inspiration for Omid and encouraged him to keep practicing by himself until he was around 18 years old. At this age, he started his first full-time job as a 3D character artist working in the advertising industry. 


From there, Omid worked in the videogame, cinematic, and movie industry for more than 15 years as a Character/Creature Artist and Lead. He’s worked on some of the most world-renowned franchises, including Diablo, Halo, Batman, Transformers, Gears of War, The Little Mermaid (live-action), Magic: The Gathering, Hellblade II, Dead Island, Valorant, The Wheel of Time, and many more. 


Ultimately, bringing 2D designs to life as 3D characters and designing creatures has always been his passion, regardless of the medium or industry.


Follow Omid on Instagram @omiiid.moradi.